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StarClan's Favor: Blessings

Certain cats are blessed from those above to be more skilled than others in select areas. Some cats gain this from birth, others through courage and valor, and others through rank alone. Regardless of how it is earned, StarClan’s Favor is not something to take lightly. These are represented by Blessings, which are small enhancements to Skills and to other various systems on our roleplay.

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  • Leaders, while also gaining nine literal lives, go up to 9 Blessings, the max value, on approval from StarClan. They will lose one Blessing each death, and can also lose the approval of StarClan and get additional Blessings deducted.

    • If a leader loses a life due to an injury they do not lose skill levels; instead losing a blessing and being moved down to a lvl 3 injury. This level may increase again as usual, without an additional death any skill level losses will proceed as normal.​

  • Deputies get an automatic 3 Blessings when promoted. These can be lost by losing the rank, or losing approval from StarClan.

  • Healers apprentices get an automatic 2 Blessings on approval from StarClan, and on being accepted as a Healer this goes up to 6 Blessings, given they are still approved of by StarClan.

  • ​HRs may not take these blessings as their starclan given blessings: Rolemodel, Shake it off, Instructor, ​

  • Any member may earn Blessings for their cats by completing server events, which will be detailed under each blessing. When you've met the requirements for a blessing with a cat please fill out the form found in our resources bot tag so that we can check the requirements are met and update the blessings in the backend.

  • All rolls counted for roll-based blessings must be rolls that were used. If you had advantage/disadvantage, the roll you discarded does not count towards any blessing requirements.

  • A cat with Blessings has to select from the list below which they would like to have. These are permanent once selected, and cannot be moved between characters. If you lose StarClan’s Favor at any time, you will have to give up Blessings.

  • These Blessings must be documented on your character’s info sheet document - otherwise they will not be counted.

  • Each Blessing bonus can only be given to a cat once per thread, unless otherwise stated. So, if for instance, two cats have the Blessing “Preventative Medicines” in the same thread, each cat in that thread can only receive the bonus once.

The Blessings

Founders' Blessings

These blessings can only be given from a leader to a cat who has done something incredible in service of the clan that the leader giving the blessing is from. The blessing from a leader depends on the clan!

Each cat can only have one of these Blessings at a time. Each Blessing can be received three times in total, with each time granting more benefits.

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  • River’s Blessing​
    • Level 1: Your Swimming Skill cannot drop below Excellent because of injuries. If you are Beginner, Rookie, or Decent in Swimming, you are now Average. 

    • Level 2: You cannot be injured by a Nat 1 Swimming roll. When a cat with this blessing is in a thread, everyone in the thread will have advantage on their first swimming roll. This can include other Clans in the thread if the user wishes it. This blessing may be used once a week, as waters can’t stay calm for long. (Resetting at the end of every Sunday)

    • Level 3: You unlock a new level in Swimming! You are now “Blessed” or level 8 in Swimming. Your chance of success increases! Like the fluidity of water, you can shrug off up to two attacks per battle. 

  • Thunder’s Blessing

    • Level 1: Your Climbing Skill cannot drop below Excellent because of injuries. If you are Beginner, Rookie, or Decent in Climbing, you are now Average. 

    • Level 2: You cannot be injured by a Nat 1 Climbing roll. Your skill at climbing allows you to find hard to reach herbs, as well as spot those on the ground below. You can now combo Climbing with Gathering, using the trees both as a site to gather herbs and to spot them. 

    • Level 3: You unlock a new level in Climbing! You are now “Blessed” or level 8 in Climbing. Your chance of success increases! You can make two attacks in one post once per battle, striking your opponent in a flurry of blows before they can react. You cannot combo for your second attack.

  • Shadow’s Blessing

    • Level 1: Your Sneaking Skill cannot drop below Excellent because of injuries. If you are Beginner, Rookie, or Decent in Sneaking, you are now Average.

    • Level 2: You cannot be injured by a Nat 1 Sneaking roll. If a thread takes place at night, this character has advantage on sneaking for the duration of the thread. This blessing may only apply once a week—the stars can’t hide you forever. (Resetting at the end of every Sunday)

    • Level 3: You unlock a new level in Sneaking! You are now “Blessed” or level 8 in Sneaking. Your chance of success increases! You can now impose disadvantage on your enemies by distracting them within the shadows. You have three free re-rolls in each combat thread that you can use on your enemies. 

  • Wind’s Blessing

    • Level 1:  Your Tracking Skill cannot drop below Excellent because of injuries. If you are Beginner, Rookie, or Decent in Tracking, you are now Average. 

    • Level 2: You cannot be injured by a Nat 1 Tracking roll. If a channel your roleplay is in is open terrain (determined by being unable to find air prey), your character has advantage on tracking for the whole thread. This blessing may only apply once a week - even the sharpest senses dull with overuse. 

    • Level 3: You unlock a new level in Tracking! You are now “Blessed” or level 8 in Tracking. Your chance of success increases! You can now also grant others advantage in combat by directing them with the information you’ve gained. You have three free re-rolls in each combat thread that you can use on yourself, or give to other allies.

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Healer Exclusive

Some exclusive blessings just for healers, or can only be given to cats from healers.

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Nature’s Blessing​

​Only a healer can give this blessing to a cat who has shown dedication to aiding their clanmates by healing/etc.​

  • Level 1: Your Gathering Skill cannot drop below Excellent because of injuries. If you are Beginner, Rookie, or Decent in Gathering, you are now Average.

  • Level 2: You cannot be injured by a Nat 1 Gathering roll. For the first successful gathering roll in a thread, you will obtain double the number of herbs gathered. This blessing must be called upon immediately after the roll is made and may only apply once a week. (Resetting at the end of every Sunday) (You have to leave some herbs to grow!)

  •  Level 3: You unlock a new level in Gathering! You are now “Blessed” or level 8 in Gathering. Your chance of success increases! You also receive +1 use for each Herb you collect.​

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Healing Spit

  • Lick your (and others') wounds effectively. Once per thread / patient, one healing roll using the cat's healing level may be done without the use of herbs.

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Preventative Medicines

  • Why heal wounds after battle when you can just prevent those wounds in the first place? Once per thread, you can roll Healing on yourself or an ally to attempt to prepare them for the upcoming battle. The number of successes you roll is how many of your allies can ignore a single hit (lowering an injury counts as 3 successes for this blessing).

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Favorite Flower (Created by @mothswirl)

  • Just as a warrior has a favorite piece of prey, a healer often has a favorite herb. Whenever you gather this herb, gain 1 additional use, and when you use it to heal, roll healing as if you were one level higher.

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First Aid Kit (Created by @chinchbug)

  • With that much experience in healing, you've made a habit of bringing some herbs with you out of camp in case of emergency! You can use as many as 3 uses from the Clan's herb storage while out of camp, without having to gather those herbs in the same thread first.

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Substitutive Healing (Created by @topazolite)

  • Huh, cobwebs are more useful than you thought. When you roll Healing, you can substitute any herb of your choosing to use instead. However, this haphazard application means that you require two uses instead of one.

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Earnable Blessings

Some blessings have specific conditions you can meet in normal roleplay to earn them! Keep a look out cause Starclan may decide to bless your cat!

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​Talented

​A cat who has gotten 3 mastered skills may receive this blessing.

  • When you gain this Blessing, you immediately raise one stat up to the next level. Add the amount it would take to go from base amount one level, to the next. 

    • Example: If going from Excellent to Mastered in hunting; add 44 EXP.​

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Blessing of the Hunt​

A cat who gets a nat 20 hunting roll in their 'double prey' channel can take this blessing.​

  • In your first hunting roll of any thread, you can choose to give yourself and another character advantage on that roll.

StarClan’s Luck

​Can be obtained if a single cat has rolled 5 total nat 1s / nat 20s in one thread; both nat 1s and 20s count together towards this total. The rolls must be in one of the focuses of the thread!

  • Can be used once per thread to re-roll a single dice roll, and choose which result you take. This can be used on your own roll, or someone else’s (including an enemy’s).

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Better Alone

 Level 1:

 If a cat has gone on 15 Solo threads (which must be at least 3 posts long) they can chose to take this blessing, but it is not required.

  • Sometimes time alone can be illuminating. A cat may gain Experience points in a solo thread once a week after gaining this blessing! Normal EXP caps per thread still apply.

    • You may still gain EXP from threads with other cats!

Level 2: (Created by @mothswirl)

 If a cat has gone on 30 total Solo threads (which must be at least 3 posts long) they can chose to take this blessing, but it is not required. May only earn this blessing if you already have Better Alone Level 1!

  • Your time alone has honed your skills. Your Nat20's that would normally give a thread mate advantage can also give you advantage too. In addition, you can gain experience from a solo thread twice a week.​

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Wunderkit (Created by @topazolite)

A kit who has achieved Decent in all skills except healing and swimming by 6 moons may receive this blessing.

  • Your experience as a kit has set you up for future success! When you become an apprentice, raise one skill of your choosing by one level. 

 

Prodigy Paw  (Created by @crizzlesizzle)

An apprentice who has achieved Excellent in a skill by 18 moons may receive this blessing.

  • You know this skill like the back AND front of your paw. Once per thread, you can choose to gain advantage on the chosen skill for yourself or another cat in the thread. In addition, you can gain experience in this skill past the normal cap. 

 

Mother of Success (Created by @anonymously5866)

Can be obtained if a cat rolls 3 Natural 1s in a single focus skill in a thread.

  • Failure is the mother of success. You gain a new understanding from your mistakes with reflection. After you fail a roll with the skill, you can increase your level in it for the next roll, up to a maximum of Blessed. 

 

Jack of all Trades (Created by @burningpigeon)

A cat who has gotten all skills to mastered level (except for Healing for non Healers) may receive this blessing.

  • Can't get much better than that! You can increase a single skill of your choice that is currently at Mastered to Blessed. 

 

Resource Expert (Created by @chinchbug)

Can be obtained if a cat rolls a Natural 20 for Hunting and Gathering in the same thread

  • You've made quite the name for yourself for keeping the herb stores full and the freshkill pile high! You can gain experience for hunting and gathering even in threads where they aren’t the focus. You can still only gain up to 16 EXP in a thread. 

 

Game Master (Created by @thymewhisker)

A cat can take this blessing if they complete 15 threads while playing games, each with a minimum of 3 posts.

  • "Life is a game. All you have to do is play it!" At the start of any thread where a game is being played (such as Deep Dive or Hide and Seek), choose one of the applicable skills for the game. For the duration of the thread, your cat has advantage when rolling that skill. 

 

Starclan's Hope (Created by @mothswirl)

Can be obtained after gaining four Natural 20s or 1s in a single thread.

  • Luck doesn’t always go your way, but when it does, it comes double. If you or another are injured by a Natural 1, you also gain the benefits of a Natural 20.

 

Starclan's Motley  (Created by @mothswirl)

A group of cats can take this blessing if they roll 3 Natural 20s or 1s per each member in the group.

  • Your luck seems to flourish when around others. You can give advantage to another person once per thread. This can only work on allies.

 

Perfectionist (Created by @chinchbug)

Can be obtained after rolling a Nat 20 in Hunting and Nat 20 in Gathering in the same turn

  • No such thing as 'good enough', for better or for worse you strive to show your best at all times. If you roll a mediocre result on a Hunting/Brawling or a single herb on a Gathering roll, you may reroll that skill up to two times until you get a fail or a higher success. You must accept the last roll.

 

Forethought (Created by @mothswirl)

Can be obtained after rolling three of the same numbers on skills that are the focus in one thread

  • StarClan occasionally gives you insights into what may come. At the start of a thread, roll 2 dice at average skill. Anytime throughout the thread, you can choose to replace a roll with the results from the start of the thread.

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Immunity

A cat can receive this blessing after being sick 2 times, and healed fully before it can spread both times.

Each lvl of this blessing requires 2 illnesses to be addressed in this way.

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This Blessing can be received three times in total, with each time granting a higher level of immunity.

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  • Immunity I

    • Make illnesses a cat gets 1 level lower per tier of this blessing they have. [ I- 1 , II- 2, III- 3]

  • Immunity II

    • Can gain EXP while sick. Disadvantage on rolls based on lvl still applies.

  • Immunity III

    • Can Not spread illness regardless of how long they are sick.

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Instructor

A cat who gives 9 trainings to apprentices can receive this blessing

  • Your cat often instructs others on how to use a particular skill. At the start of your thread select one skill from Sneaking, Climbing, Swimming, and Tracking and two other cats in the thread advantage on all rolls with that skill so long as you post before the other two cats.

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Role Model

 Parents of litters get this blessing temporarily. If they complete 3 threads with each of their kits [group threads with them count] Before they become apprentices, then the blessing is permanent.

Alternatively, a monarch can earn this blessing after completing 9 threads with kits.

  • They look up to you, you know? For any thread you participate in with kits, those kits gain double EXP with the focused skills, and cannot be injured by Nat 1s in a thread with you. To gain the benefits of the EXP boon of this blessing each cat that would benefit from the blessing, and the cat who has the blessing must make at least three postsEXP can only be doubled to the max per cat per thread [16].

 

Take Me Instead!

 If a cat over the course of a thread has rolled a nat 1, 3 or more times for healing they may take this blessing.

  • Your skills as a healer are outstanding! Once per healing thread, if you roll a Nat 1, you take the injury instead of your patient. But as all things must have balance, your injury will be level 2.

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Fighting Themed Blessings

Cats can have 1 of each 'group', but it takes a separate 'earn' condition for each one.

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Fighting Styles

Every cat in a patrol who wins a battle can take only one of these or 'Brawling Strategies' blessings.

   Each cat can only have one of these Blessings at a time.

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  • Glass Fighter

    • In battle, all that matters is that you're the last one standing. While fighting an enemy, you have advantage on all your brawling attacks. However, every hit you take counts as 1 injury level as opposed to it taking two hits to reach one injury level.

  • Dirty Fighter

    • No one ever said a fight had to be fair. While in combat, you can roll Sneaking to attempt to blind the enemy. If the roll can be combo-ed, the enemy's next attack has disadvantage.

  • Lucky Fighter

    • Sometimes luck is just on your side. Whenever you roll above a 20 on a brawling roll, you deal a critical hit (your attack counts as two hits)

  • Fast Fighter

    • A cat may attack twice in a post once per opponent. You may gain EXP from both rolls; they both count towards your EXP cap for said thread.​​

  • Rage-fueled Fighter

    • Go ahead, attack me. It'll only make revenge sweeter. When in combat, you gain a Rage meter, that maxes at 3. This meter fills every time you hit your enemy, to a total of 3 hits. When the meter is filled, your Brawling stat becomes Mastered / 7 for one roll, before the meter resets. If your Brawling stat is already Mastered, then you instead gain advantage.

 

A Small Piece of Home

 If a cat wins a battle while fighting alongside their clanmates they may chose from one of these instead of 'Fighting styles' or 'Brawling strategies'. But are not disallowed from choosing from those lists.

Each cat can only have one of these Blessings at a time.

You may have left your home, but a part of it will always stay with you. You grew up someplace outside your home clan, and have learned things other cats might not have. Choose where you grew up.

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  • Twolegplace

    • You grew up in the twolegplace, and are used to fighting others to survive. Whenever you receive a injury, adrenaline immediately kicks in and you gain advantage on the next roll.

  • Loner

    • You grew up alone, hiding from enemies to avoid battle. Whenever you are hiding from another cat using Sneaking, you gain advantage on that roll.

  • Kittypet

    • You grew up as a kittypet, and know your way around twoleg's territories. Whenever you're in a territory that has twolegs or twoleg dens, you gain advantage on hunting, tracking and gathering rolls.

  • Wild Heart  (Created by @terr281)

    • For wildcats only (EX: Caracals, Rusty Spotted cats, etc). From your unique heritage, your skills have found themselves honed. Pick a skill of your choosing other than Healing. With this skill, you now have the capability to get "Blessed" level in the skill instead of only "Mastered" once you acquire the exp for Blessed.

  • Clanborn (Created by @terr281)

    • Your knowledge of your clan's territory is unprecedented. When chosen, pick a skill of swimming, tracking, climbing, or sneaking. You gain advantage with this skill in your territorial threads as long as it isn't during combat.

 

Brawling Strategies

Every cat in a patrol who wins a battle can take only one of these or 'Fighting styles' blessings.

Each cat can only have one of these Blessings at a time.

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  • Tactician

    • If you are the first cat to attack for your group, you can choose to forgo your attack in favor of directing your Clanmates. You can direct up to two Clanmates, and each will gain advantage on their first brawling roll.

  • Primal Instincts

    • Your cat enters into a primal state during battle. The first two rolls in any brawl can be rolled with advantage, but you must roll Brawling one Skill level lower for the entirety of the fight. 

  • Slow Starter

    • Your cat prefers to figure out their opponent’s fighting style before truly getting into the fight. The first two rolls in any brawl can be rolled with disadvantage, and you will then roll Brawling one Skill level higher for the rest of the fight. If you are already Mastered at Brawling, you instead get advantage. 

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The Clans of Legend Blessings

(Created by @asterianya)

These blessings are given by the members of the councils, or even StarClan itself, to honor the virtues of the great Clans and how they live on to today.

Each cat can only have one of these Blessings at a time.

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  • Stripes of TigerClan​
    • The might and majesty, as well as the cunning, of TigerClan welcomes you and your allies into their shadows. Your cat can either treat their Sneaking skill as Blessed once per thread, or you can give advantage on Sneaking to one other cat for a full thread, chosen at the beginning of the thread.

  • Pawprints of LeopardClan

    • The grace of LeopardClan welcomes you, and the waters that once held them do as well. Your cat can either treat their Swimming skill as Blessed once per thread, or you can give advantage on Swimming to one other cat for a full thread, chosen at the beginning of the thread.

  • Claws of LionClan

    • LionClan welcomes the brave and the bold, and none can be so bold as you and your allies in their beloved trees. Your cat can either treat their Climbing skill as Blessed once per thread, or you can give advantage on Climbing to one other cat for a full thread, chosen at the beginning of the thread.

  • Eyes of CheetahClan

    • Even if CheetahClan has been forgotten by all, its songs and grace live on through cats like you and your allies. Your cat can either treat their Tracking skill as Blessed once per thread, or you can give advantage on Tracking to one other cat for a full thread, chosen at the beginning of the thread.

 

 

Event Blessings

Staff run events can sometimes give out blessings as a prize! Keep an eye out for events that might net your kitty a blessing! They are rare, but worth it!

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Healing Words

​ Can be obtained via an event or quest.

  • Your voice is like honey, soothing those who are wounded around you. Once per thread, you can attempt to soothe yourself or another cat by using calming and encouraging words. When you do this, you can roll healing without using a herb.

  • The roll cannot lower or raise a cat's injury level by a nat 20 or 1. If you roll a nat 20, add 4 healing successes to your patient. If you roll a nat 1, ignore the roll and count as a normal failure.

Opportunity Cost

​ Can be obtained via an event or quest.

  • You can roll any Skill with advantage once per post, but the next time you use that skill it is with disadvantage. This resets each thread.

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Strong Life

​ Can be obtained via an event or quest.

  • "No matter what, life finds a way to continue on.” Once per thread when you roll to gather herbs, you can choose to lower a herb's rarity by one (Rare to Uncommon, Uncommon to Common). If you use this ability while gathering a common herb, you instead gain +2 of the herb you found!​

 

Metronome

 Can be obtained via an event or quest.

  • "Unwavering, unchanging, your tempo never slows or quickens.” A cat may give themselves/an ally ADV or Opponent/ other cat Disadv 2 times per thread; (before rolling). 

    • Example: Whisperstar gives himself ADV on his next brawling roll, and gives his opponent DISADV on their next brawling roll. Whisperstar has used up his Metonome blessing for this thread.​

 

Muse

 Can be obtained via an event or quest.

  • They say battle is like a dance… The holder of the Muse blessing can sing or quote poetry in order to inspire themselves and others. They can sing once per thread and their song will grant themselves and any other allies participating in the thread one reroll.

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Favored Prey

 Can be obtained via an event or quest.

  • Sometimes food is the best motivator. When you receive this blessing, choose a type of prey (mouse, carp, water vole, etc). Whenever you roll hunting and find this animal, it’s size is automatically doubled! (If it was regular, it now is a size 2, if it was a size 2, it is now a size 4, ect!)

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Shake it Off

Can only be obtained during SOTC's Anniversary.

  • Once every 28 days a cat may use this blessing to reduce one of their own injuries by one level. This blessing can not be used on an illness. This must be used in a thread, and noted as used in the roleplay log applicable. The month cooldown will begin to count down starting from the end of the thread it was used.

    • Example: Whisperstar shakes off his level Lvl 4 injury to a lvl Lvl 3 while chatting with Beetlenose about how dangerous falling into unnoticed rabbit holes can be.

  • Level 2: The second tier of shake it off allows the cat to reduce their injury level by one, as well as get an advantage on a roll that turn. For example, as shake it off is most commonly used for Natural 1s, you can reroll that Nat1 and proceed as normal. The second tier will also reduce the shake it off cooldown time from 28 days to 14 days

StarClan's Ire: Curses

Starclan does not often step in where leaders should punish, but there are times cats push the code too far, or evade the eye of their council.

Curses are optional, and given out when a cat commits a crime as dictated by the code. If taking one would be too stressful and detract from the fun of your experience in SOTC please let your staff know so they can discuss the situation with you.

Founders' Curses

Inspired by: @emberfall777, @burningpigeon, @anonymously5866, @dictatorjacksonthesecondone, @topazolite


For committing crimes against the other Clans, the leaders repay it back tenfold. These curses are often given to cats that regularly disrespect Clan boundaries, attack cats at borders, or enter crossclan relationships. 

Thunder’s Bane: 

Level 1: The trees look tall, far too tall - why is your lover’s scent always just a bit too high to reach? The first time you roll sneaking to disguise your scent after a romance thread at the border, roll twice and take the lower.

Level 2: Thunder crackles whenever you step, and the sky itself seems to shirk your entrance. The first time you roll climbing in any thread, roll twice and take the lower.

Level 3: Lightning lashes down at you, making any form of ascent dangerous and terrifying. All climbing rolls are at disadvantage, and if you receive a natural 1 from climbing, your injury level must be either 2 or 3. 

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River’s Bane: 
Level 1: Your fur feels drenched when you move, and you sometimes swear that you can smell your lover always behind you. Whenever you roll sneaking to disguise your scent after a romance thread on the borders, roll twice and take the lower.
Level 2: The river does not appreciate your excursions and resists your entry. The first time you roll swimming in any thread, roll twice and take the lower.
Level 3: The water rejects you for your crimes, pulling you down to make you pay. All swimming rolls are at disadvantage, and if you receive a natural 1 from swimming, your injury level must be either 2 or 3. 

 

Wind’s Bane: 
Level 1: You never felt so terrified when out in the open - predators could be all around you, tracked by the scent of your lover. Whenever you roll sneaking to disguise your scent after a romance thread on the borders, roll twice and take the lower.
Level 2: Sometimes you feel like under the earth, there’s something stalking you - something hungry. The first time you roll tracking in any thread, roll twice and take the lower.
Level 3: Your vision is clouded, your ears are muffled, and you feel all alone except for predators. All tracking rolls are at disadvantage, and if you receive a natural 1 from tracking, your injury level must be either 2 or 3. 

 

Shadow’s Bane: 

Level 1: How can the shadows always be so dark? You smell your lover everywhere, but when you turn, you’re all alone. . Whenever you roll sneaking to disguise your scent after a romance thread on the borders, roll twice and take the lower.

Level 2: The shadows seem to highlight you wherever you go, leaving you defenseless in the open. The first time you roll sneaking in any thread, roll twice and take the lower.

Level 3: The shadows wish to blind you to all but their presence. All sneaking rolls are at disadvantage, and if you receive a natural 1 from sneaking, your injury level must be either 2 or 3. 

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Curses of Legend
Created by: @asterianya
There is a reason that the Clans of old remain there. For their crimes, they have fallen, and you shall do the same if you continue your ways. These are each given for their individual reasons, but each are as devastating to the individual and the Clan. Your pelt, newly shifted, seems to appear only to you - a foreboding warning of a shared fate. 


TigerClan’s Mark:

Bearing their marked stripes, your pursuit of blood and glory over protection has left the shadows hostile to you. Your cat must roll sneaking with disadvantage and cannot combo brawling with sneaking.


LeopardClan’s Blot:

Vanity and callousness destroyed LeopardClan, and now it marks you with soaked skin and marring rosettes. Your cat must roll swimming with disadvantage and cannot combo hunting with swimming.


LionClan’s Smear:

They say the mane of a revolutionary grows moldier with every day - and yours isn’t looking very clean. Your cat must roll climbing with disadvantage and cannot combo hunting with climbing.


CheetahClan’s Streak:

Old CheetahClan was forgotten by all but Windclan, though their betrayal of those closest to them for the other Clans has marked you with their tear stains. Your cat must roll tracking with disadvantage and cannot combo brawling with tracking. 

 

 

Other:


Withering Paws: (Created by @rotdogz)

Those who do not acknowledge the importance of the healers must suffer without. Your cat must roll gathering with disadvantage. 


Ceaseless Hungers: (Created by @yotheb)

Prey evades you as you kept it from others. Your cat must roll hunting with disadvantage. 


Red Paws: (Created by @haylet)

Somehow your paws have gained a strange hue - does it still linger from that fight? Your paws have become stained red, seemingly only to you, and you swear it appears to be growing. If the injury you inflicted was above level 2, your cat must roll your choice of sneaking, hunting, or brawling at disadvantage.


Hunter’s Hunger: (Created by @rotdogz)

For some reason, the animals in the forest are out for your blood. Everytime you encounter a prey animal of your choice, you instead lose the catch and receive an injury as per a Natural 1.

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