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Illness & Injury System

The Basics
  • When a character is harmed, their condition will fit into one of six possible Illness/Injury Levels. These levels dictate how many successful heals and how much rest time your cat needs to recover. It is up to you as the roleplayer of your cat to keep track of this information!

  • If a character ends a thread without all of their healing rolls completed, they should ping their Clan’s healer in the thread’s roleplay log with a brief injury description and the date(s) of any healing attempts.

  • The healers will create a public thread in the Clan’s Healer ooc with the injured or ill cat’s name and the level of their injury or illness.

  • Multiple healing rolls can be done in a single roleplay, but the character still must wait the required time before being able to perform regular duties without issues, otherwise they may re-injure themselves or come down with a secondary illness.

  • Injury levels from nat 1s in the injuring thread do not stack, they can only go up as the injury worsens, a nat 1 healing is rolled, or down as the injury is healed.​​

  • You cannot have multiple injuries. If you receive an injury while injured, the higher level injury is applied.

  • The required rest time for the character will not reset if the injury worsens/gets better, you will just add on the extra days to compensate for the new total rest time required.

Injuries

  • All Natural 1 rolls (Hunting, climbing, etc) that require medical attention are assumed to be a level 1 injury unless you, as the roleplayer, would like to make it worse.

    • The exception to this rule are your double prey channels, a hunting roll in these channels that results in a nat 1 will be considered at minimum a lvl 2 injury. Please read your special prey channel pins for more information on this.​

  • Injuries that start at level 5 or 6 must be discussed with and approved by your clan's staff and healers.

  • When you are injured during a thread, the consequences of that injury level will not go into effect until after the thread has concluded, and the injury level is determined by the level reached on the last post of the thread. Injury levels must be documented in your RP logs.

    • The consequences of an injury/illness increase due to leaving camp before being healed will go into effect at the start of the thread in which the injured or sick cat leaves camp.​

  • When you get an injury, you have one week to get your character treated before your injury goes up, the timer starts at the end of the thread you are injured in. Once your character has been treated the first time, the timer starts for their recovery. If you go a full week since the injury is obtained without attempting a treatment, or a full week since the last attempted treatment, the injury will increase one level.

Illnesses

  • Illness rolls will always take place at the start of Week 3, and will determine how many cats in a Clan fall ill. This is a voluntary process, no player will be forced to have a sick cat if they do not wish.

  • Your cat is considered contagious until all their healing rolls have been completed. If, by the next weekly rollover, they have not completed their healing rolls, there is a chance that other cats will catch the disease or that the disease will worsen.

  • If a cat leaves camp while sick the illness level goes up at the start of the thread! All consequences for that level of illness apply to that thread; Please note that an illness will not have you lose skill levels!

  • Illness levels must be documented in your RP Logs.

  • Cats who are currently sick cannot gain EXP until after their rest time required has finished.

Illness / Injury Levels

Level — Rest Time Required — # of Successful Healing Rolls Required

  • Level 1 — 1 day — 1 Successful Roll

    • Injuries: Cracked Pawpad, Minor Scratches, Twisted Paws
    • Illnesses: N/A
    • At level 1, there is no major disadvantage to being injured or ill. They are still confined to camp while they heal. If they leave the camp before they are healed, their injury level will go up once per thread.
  • Level 2 — 2 days — 3 Successful Rolls

    • Injuries: Mild sprain, Scratches

    • Illnesses: Bad belly, Whitecough (warriors and apprentices)

    • At level 2, they roll with disadvantage on Hunting and Brawling rolls and are not allowed to combo skills.

  • Level 3 — 4 days — 5 Successful Rolls

    • Injuries: Small Gash, Mild Infection

    • Illnesses: Eye infection, Whitecough (elders and kits)

    • At level 3, they have all the consequences of the lower levels, and will have disadvantage on all rolls instead of only Hunting and Brawling. They also have all the consequences of the lower levels. 

  • Level 4 — 7 days — 7 Successful Rolls

    • Injuries: Large gash, Severe sprain

    • Illnesses: Greencough (warriors and apprentices)

    • At level 4, they have all the consequences of the lower levels. If it is an injury, their Hunting level will also be lowered by one level. After recovery, your character can restart their practicing at their new level.

  • Level 5 — 8 days — 9 Successful Rolls

    • Injuries: Severe Infection, Multiple Large Gashes

    • Illnesses: Yellowcough

    • At injury level 5, they have all the consequences of the lower levels, and are bed-ridden. They cannot move from their current location. If it is an injury, their Brawling level will also be lowered by one level. After recovery, your character can restart their practicing at their new levels.

  • Level 6 — 14 days — 12 Successful Rolls

    • Injuries: Broken bone(s), Severely Infected Wound

    • Illnesses: Greencough (elders and kits), Blackcough

    • At injury level 6, they have all the consequences of the lower levels. Upon injury level 6, all other skills will be lowered by one level

  • Level 7 — 21 days — 15 Successful Rolls

    • Injuries: Death's Doorstep, only achievable if at Level 6 and the injury level is increased.

    • Illnesses: Death's Doorstep, only achievable if at Level 6 and the injury level is increased.

    • At injury level 7, they have all the consequences of the lower levels. In addition to this, any further movement of the character risks the character dying. If one of the healing rolls results in the injury level increasing from this point, the character should die or become permanently injured. If this happens again, the character will die. Being permanently injured will require the user to pick one of the character's skills and it will be permanently lowered to Average and cannot be leveled up past that point.

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